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AI Insights · Timothy · October 2021

Top 5 Dance Games in Colombia Q3 2021: Performance Overview

Explore the performance of the top 5 dance games on a unified platform in Colombia during Q3 2021, based on data from Sensor Tower.

Top 5 Dance Games in Colombia Q3 2021: Performance Overview

In Q3 2021, the dance games category in Colombia showed interesting trends across the top 5 apps on a unified platform, according to Sensor Tower data. Here's a detailed look at the performance of each app in terms of weekly downloads, revenue, and active users.

Just Dance Now from Ubisoft saw a steady weekly revenue, peaking at around $1.5K at the end of June and gradually decreasing to approximately $907 by the end of September. Weekly downloads fluctuated, starting at 2.1K in late June and ending at roughly the same number by the end of the quarter. Active users remained relatively stable, starting at 6.6K and experiencing minor drops, closing the quarter at about 6K.

Coco Play had two entries in the top 5, with Dance Clash: Ballet vs Hip Hop maintaining a low but steady revenue stream, peaking at $9 in late August. Weekly downloads for this app hovered around 1.5K, reaching a high of 1.8K in early August. Active users started strong at 12K in late June, peaking at 13.4K in mid-July and ending the quarter at around 11K.

Ice Skating Ballerina, also from Coco Play, had minimal revenue throughout the quarter, with minor peaks at $3. The app's weekly downloads varied, starting at 1.2K in late June and dropping to 367 by the end of September. Active users followed a similar trend, beginning at 3.5K and declining to 1.6K by the quarter's end.

Acrobat Star Show showed a modest revenue stream, peaking at $3 in several weeks throughout the quarter. Downloads saw a significant spike, reaching 1.4K in early August, but dropped to zero by the end of September. Active users also showed variability, starting at 1.5K, peaking at 3.1K in early August, and declining to 1.2K by the quarter's end.

Lastly, Hip Hop Battle - Girls vs Boys from Coco Play had negligible revenue during the quarter. Downloads fluctuated, starting at 515 in late June and ending at 287 by the end of September. Active users saw a gradual decline, from 5.7K at the beginning of the quarter to 4.2K by the end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021